﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameManager : MonoBehaviour
{
    public static GameManager instance;
 
    public GameConf Gameconf { get;private set; }
    [HideInInspector]
   
    private void Awake()
    {
        instance = this;
        Gameconf = Resources.Load<GameConf>("GameConf");
    }
}
